|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Soleil Fournier
Black Serpent Technologies The-Culture
178
|
Posted - 2017.03.22 18:39:33 -
[1] - Quote
The two big questions with these is what will moon distribution look like and will they generate conflict. The first is yet to be determined, but lets talk about conflict.
Proposal: I urge there to be a pause on the extraction on first reinforcement and a cancel of the job completely on the 2nd timer.
Reasons:
Right now sov is boring. A lack of -meaningful- objectives to go after on a daily/weekly basis is the cause. The refineries mining moons have the potential to give us that daily/weekly content and provide players a method of true economic warfare.
The key here is what will happen on that first reinforcement timer.
If the answer is "The extraction job is Paused," then glorious content awaits us. Players will form fleets and set out to hostile space to hurt their opponents economically by reinforcing structures and pausing their paydays. This dynamic will lead to daily conflict.
If the answer is "Not much until the 2nd timer," then little content will be created:
Players won't want to form and grind through a reinforcement timer deep in hostile space only to come back on the 2nd timer to find a gigantic super fleet sitting on it. They will only do this if they intend to destroy the structure and control the moon for themselves - which is unlikely if they are venturing far away from home or deep into hostile territory. Conflict in this scenario will only happen every so often/rarely - about as often as they do today when moons change hands. Yes, players will form mining hunting parties, but we can already do this today and it's clear that it's not enough to keep things churning in sov. |

Soleil Fournier
Black Serpent Technologies The-Culture
180
|
Posted - 2017.03.24 11:52:26 -
[2] - Quote
Fozzie what happens to the mining jobs on the First and 2nd reinforcement timers respectively? |

Soleil Fournier
Black Serpent Technologies The-Culture
180
|
Posted - 2017.03.24 11:54:59 -
[3] - Quote
I'm all for a new type of mining laser/drones + skills for these new type of rocks. Additional character depth/choices along with the opening of new markets for those modules is a good thing. |

Soleil Fournier
Black Serpent Technologies The-Culture
180
|
Posted - 2017.03.24 12:13:56 -
[4] - Quote
I agree with some of the points the above.
All moons should be mine-able: remove moons that can't be as you don't need them for POS' anymore. There's so many moons and it's a waste to try and search/scan through them all.
Agree with having all types of goo available on all moons in varying amounts. Just like an asteroid belt has all sorts of different rocks. You extract your big disk, drill it, and out comes a littany of different rock types. The benefits to this is that even small corps/alliances in crap space will have some decent income potential, rather than needing that rare dyspro moon to make profit. Also helps solve the problem of moons that don't even cover the cost of fuel because their goo isn't valuable. |

Soleil Fournier
Black Serpent Technologies The-Culture
180
|
Posted - 2017.03.26 13:20:12 -
[5] - Quote
CCP Fozzie wrote: Q: What will happen to the moon chunk progress when the structure is reinforced? A: This is definitely subject to change as needed, but the current plan is that this service module will work much like other service modules in reinforcement situations. That would mean the first reinforce wouldn't impact the progress of the extraction but that a 2nd reinforce would offline the service module and either pause the chunk or cause it to slowly descend back towards the surface of the moon. Uninstalling the service module or destroying the refinery would cause the moon chunk to disintegrate without forming a minable belt.
Strongly urge you to reconsider. The game desperately needs content. Pausing on1st reinforcement job will generate tons of content. 2nd reinforcement will not.
Go with the content generation, we desperately need it. I promise you It's worth making this module behave differently than the others in that aspect. |
|
|
|